The UGX Mod Helper Application and UGX Mod Standalone v1.1 are currently
in open BETA state! Proceed at your own risk.
The UGX Mod Helper will guide you though an automated installation of UGX Mod
Standalone v1.1.x and help you generate new maps which are ready to be
compiled with UGX Mod enabled on them.
If you would rather
manually
install UGX Mod Standalone v1.1.x (
not recommended!)
, visit
UGX Mod Standalone v1.1 Manual Installation Procedure
¶
You are participating in a TESTING SESSION. Therefore you should be PREPARED
TO ENCOUNTER PROBLEMS.
¶
You are responsible for backing up your own files! UGX Mod Helper will back up
your ui/ui_mp folders but that's it!
¶
Step-by-step guide
-
Download the latest release of the
UGX Mod Helper
application.
-
Extract it to a location where you are comfortable leaving it. The UGX Mod
Helper creates a "_resources" directory in the same directory that
you place UGX Mod Helper.exe.
If you move or delete this resources directory, the application will need
to redownload the UGX Modtools Patch and UGX Mod Standalone release
package.
-
Once you open the UGX Mod Helper, you will currently only be able to use the
"General Settings" area. More customization options will be
supported soon.
-
Go to Options -> Select Root Directory and ensure that the desired
modtools installation is set. If not, change it and click OK.
-
Enter your map folder name - you should use the same name as your map
file if you have already created one. Otherwise this can be anything you
want.
We suggest using the ugxm_ prefix for all maps created with UGX Mod
v1.1.x for community organization's sake, although this is up to you.
-
Enter the display name for your map. This is the text that will be
displayed in the lower left corner of the screen when you start the
game.
-
Specify your map source file. I suggest using the Custom Map option
instead of the Setup Map, as the setup map is very bare. We will update
it later.
-
Press "Generate Map" to finish the process.
-
If you do not already have the UGX Modtools Patch installed, it will be
installed for you now.
-
If you do not already have the UGX Mod Standalone v1.1.x release package
installed, you will be asked if you want to install it now.
-
Done!
If your map was generated with errors, you can likely ignore this for now.
This is just a logging bug that will be fixed in a later beta version of the
UGX Mod Helper.
Now you need to compile your map as you normally would - build the map and
patch on the Compile Maps tab of Launcher, then build the mod.ff and mod.iwd
on the Mod Builder tab of Launcher. Once you've compiled your map you can boot
it!
No Project Mover required.
I plan to add a feature that allows you to swap your modtools install
between compiling UGX Mod and non-UGX Mod maps by the press of a button, but
I don't want to waste time developing that until the rest of the application
has been finalized.
¶
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