This is a complete guide on installing the World at War Modtools to a v1.7 version of World at War. If you are using a non-Steam version of the game, be sure to read Patching World at War .
The first step to installing the Modtools is downloading them. UGX does not mirror the Modtools files because they are too large and would consume too much bandwidth. Here are some trusted mirrors to download the Modtools from. You need to download all five files:
All Modtools in one Pack: MEGA
All Modtools Seperated: MEGA
or
Modtools v1.0: Gamer's Hell - Planet Call of Duty - FileFront
Modtools v1.1: This patch is combined into the v1.2 patch below.
Modtools v1.2: Gamer's Hell - FilePlanet
Modtools v1.2.1 FPSAdmin - MODSOnline
Modtools v1.3: Gamer's Hell - FilePlanet
Modtools v1.4: Gamer's Hell
You will also need to download the UGX Modtools patch. This is a fix similar to the Sniperbolt tutorial patch but has been optimized and some bugs have been fixed. You can download that here:
UGX Modtools Patch v1.0.6: UGX Download Server
Now it is time to install the downloaded files. You must install them in order
from 1.0 to 1.4, then lastly with the UGX Modtools Patch.
To install each Official Modtools patch:
When starting with a fresh Modtools install you need to run the batch
Converter. This is basically the converter from Asset Manager which converts
all non-converted assets.
To complete this step:
If you were to compile anything by now, you would see some red errors that say that certain files could not be accessed. To get rid of these stupid errors, delete these 4 folders from root\mods:
Now that you have installed the Modtools and patched all of the errors, you
are ready to start making maps and mods!
Here are some useful links:
Credit: Treminaor