You should have at least one zombie spawner per zone of your map
First, drag an actor\spawner_zm_factory_zombie from the entity browser into your map.
Give it the following KVPs:
Key |
Value |
---|---|
script_noteworthy |
zombie_spawner |
coop_count |
{9999, 0, 0, 0} |
count |
9999 |
script_forcespawn |
1 |
To create a riser location for a zombie to rise out of the ground, drag a script\struct from the entity browser into your map. Give it the following KVPs:
Key |
Value |
---|---|
targetname |
<zone_name>_spawners |
script_noteworthy |
riser_location |
script_string |
find_flesh |
To create a window entrance for zombies, drag a misc\_prefab into your map. Select the following prefab: _prefabs/zm/zm_core/barricade_reciever_wood.map
Give your prefab the following KVP:
Key |
Value |
---|---|
script_string |
<entry_name> |
Create a riser struct anywhere behind the window and give it the same exact KVP you gave to the window prefab.